Projectiles (Bullets) using OpenGL/Glut

Compiled using Code::Blocks 13.12 in Ubuntu 14: Build options -> Linker Settings (Other Linker Options): -lGL -lGLU -lglut Properties -> Build Targets (Type): GUI Application The following code changes and additions are based off the code posted in Movement using OpenGL/Glut. New defines, structures, and global variables added. [code language=”c”] #define SPACEBAR 32 #define MAX_BULLET_ON_SCREEN … Read more

Movement using OpenGL/Glut

Compiled using Code::Blocks 13.12 in Ubuntu 14: Build options -> Linker Settings (Other Linker Options): -lGL -lGLU -lglut Properties -> Build Targets (Type): GUI Application Movement.c is a program that draws a triangle on screen and accepts user input that moves/rotates the triangle. It is written in C using OpenGL/GLUT libraries. This post does not … Read more

Departure – Unity3D Game

Download the game and/or its source code here. Departure is a game that I decided to make to dabble in the top-down shooter genre and see how modular code I’ve written in the past could be. The game started out as one of my one day challenges; however, it turned out to take a bit … Read more

Simple Enemy Pacing Script [Unity3D]

Unity3D Version: 4.3.3f1 This C# code is for a simple enemy pacing script. The GameObject that has this script attached will go back and fourth in any Axis that isĀ desiredĀ (default is to pace in the X-Axis). The GameObject uses a Ridged Body which makes it is quick to add other mechanics to it, such as … Read more

Simple Checkpoint System [Unity3D]

The other day I decided to make a simple checkpoint system, where there is an initial spawn point, a checkpoint, and a point that marks the end of the level. If the player falls out of bounds and has not hit a checkpoint they will respawn at the initial spawn; however once they hit the … Read more

MrPig the Game!

Don’t like reading? Download the game here! During the past few months I have been playing Helicopter on my Palm-Pre (yes, ancient now), and with the up roar of FlappyBird I managed to try it out as well. The great thing about these games are that they are simple. Helicopter has nice smooth controls, but … Read more

Global Game Jam 2014 – Trouble in Paradise

I participated in the Global Game Jam this year, and while I may have worked alone (as I got there late and groups were already formed) I learned a lot. We don’t see things as they are, we see them as we are. I received the theme (above) via text as I was waiting for … Read more

Prototypes

Once you get your idea on paper you may want to make a prototype of the idea. A prototype doesn’t have to look great; as long as one can convey the basics of the idea it should be sufficient. Why would it be sufficient? It will be sufficient because one will re-write the code to … Read more

Getting Your Idea on Paper

Ideas can happen at any time, sometimes when you least expect it. It’s always a great idea to keep some paper and a pen nearby just in case you do get an idea for an awesome creation! I really enjoy one page game design documents that can tell a person (or maybe, mainly you) what … Read more