The Super Alpha of AGIP

This version of AGIP lets the user generate random levels and gives them the option to edit the generated levels. After the level is generated the user is able to start the game and explore the level. This version is not optimized and does not offer multiplayer – those features will come in the future! … Read more

Top Down Shooter Blueprint Code [Unity3D 4.3]

DOWNLOAD Game Jam coming up and you don’t want to waste time programming the basics of a top down shooter game? If your using Unity, then this code may be for you! I have set up the basic structure for a top down shooter game for you to use for your game development needs. I … Read more

Projectiles (Bullets) using OpenGL/Glut

Compiled using Code::Blocks 13.12 in Ubuntu 14: Build options -> Linker Settings (Other Linker Options): -lGL -lGLU -lglut Properties -> Build Targets (Type): GUI Application The following code changes and additions are based off the code posted in Movement using OpenGL/Glut. New defines, structures, and global variables added. [code language=”c”] #define SPACEBAR 32 #define MAX_BULLET_ON_SCREEN … Read more

Movement using OpenGL/Glut

Compiled using Code::Blocks 13.12 in Ubuntu 14: Build options -> Linker Settings (Other Linker Options): -lGL -lGLU -lglut Properties -> Build Targets (Type): GUI Application Movement.c is a program that draws a triangle on screen and accepts user input that moves/rotates the triangle. It is written in C using OpenGL/GLUT libraries. This post does not … Read more

Simple Enemy Pacing Script [Unity3D]

Unity3D Version: 4.3.3f1 This C# code is for a simple enemy pacing script. The GameObject that has this script attached will go back and fourth in any Axis that isĀ desiredĀ (default is to pace in the X-Axis). The GameObject uses a Ridged Body which makes it is quick to add other mechanics to it, such as … Read more

Simple Checkpoint System [Unity3D]

The other day I decided to make a simple checkpoint system, where there is an initial spawn point, a checkpoint, and a point that marks the end of the level. If the player falls out of bounds and has not hit a checkpoint they will respawn at the initial spawn; however once they hit the … Read more

Glory Development

This past weekend I started creating a test zone for a much larger project I’ve been wanting to make for some time now. Essentially I got the basic gun mechanics, collision detections, and a theme done for the game (all of which I’ll be expanding upon and polishing up). I won’t be going into details … Read more

Getting Your Idea on Paper

Ideas can happen at any time, sometimes when you least expect it. It’s always a great idea to keep some paper and a pen nearby just in case you do get an idea for an awesome creation! I really enjoy one page game design documents that can tell a person (or maybe, mainly you) what … Read more