New projects on the go!

My friend (Dan Rhodenizer) and I are working on two new games, under the development names Project 9 and Project Lit. These two projects can be followed at http://liteswitchstudios.com where we’ll have updates on the progress and screen shots of the games. Dan is primarily working on the graphics for the games, where I will … Read more

The Super Alpha of AGIP

This version of AGIP lets the user generate random levels and gives them the option to edit the generated levels. After the level is generated the user is able to start the game and explore the level. This version is not optimized and does not offer multiplayer – those features will come in the future! … Read more

Departure – Unity3D Game

Download the game and/or its source code here. Departure is a game that I decided to make to dabble in the top-down shooter genre and see how modular code I’ve written in the past could be. The game started out as one of my one day challenges; however, it turned out to take a bit … Read more

MrPig the Game!

Don’t like reading? Download the game here! During the past few months I have been playing Helicopter on my Palm-Pre (yes, ancient now), and with the up roar of FlappyBird I managed to try it out as well. The great thing about these games are that they are simple. Helicopter has nice smooth controls, but … Read more

Glory Development

This past weekend I started creating a test zone for a much larger project I’ve been wanting to make for some time now. Essentially I got the basic gun mechanics, collision detections, and a theme done for the game (all of which I’ll be expanding upon and polishing up). I won’t be going into details … Read more

Global Game Jam 2014 – Trouble in Paradise

I participated in the Global Game Jam this year, and while I may have worked alone (as I got there late and groups were already formed) I learned a lot. We don’t see things as they are, we see them as we are. I received the theme (above) via text as I was waiting for … Read more

Prototypes

Once you get your idea on paper you may want to make a prototype of the idea. A prototype doesn’t have to look great; as long as one can convey the basics of the idea it should be sufficient. Why would it be sufficient? It will be sufficient because one will re-write the code to … Read more

Getting Your Idea on Paper

Ideas can happen at any time, sometimes when you least expect it. It’s always a great idea to keep some paper and a pen nearby just in case you do get an idea for an awesome creation! I really enjoy one page game design documents that can tell a person (or maybe, mainly you) what … Read more