Movement using OpenGL/Glut

Compiled using Code::Blocks 13.12 in Ubuntu 14: Build options -> Linker Settings (Other Linker Options): -lGL -lGLU -lglut Properties -> Build Targets (Type): GUI Application Movement.c is a program that draws a triangle on screen and accepts user input that moves/rotates the triangle. It is written in C using OpenGL/GLUT libraries. This post does not…

Departure – Unity3D Game

Download the game and/or its source code here. Departure is a game that I decided to make to dabble in the top-down shooter genre and see how modular code I’ve written in the past could be. The game started out as one of my one day challenges; however, it turned out to take a bit…

Simple Enemy Pacing Script [Unity3D]

Unity3D Version: 4.3.3f1 This C# code is for a simple enemy pacing script. The GameObject that has this script attached will go back and fourth in any Axis that is desired (default is to pace in the X-Axis). The GameObject uses a Ridged Body which makes it is quick to add other mechanics to it, such as…

Simple Checkpoint System [Unity3D]

The other day I decided to make a simple checkpoint system, where there is an initial spawn point, a checkpoint, and a point that marks the end of the level. If the player falls out of bounds and has not hit a checkpoint they will respawn at the initial spawn; however once they hit the…

MrPig the Game!

Don’t like reading? Download the game here! During the past few months I have been playing Helicopter on my Palm-Pre (yes, ancient now), and with the up roar of FlappyBird I managed to try it out as well. The great thing about these games are that they are simple. Helicopter has nice smooth controls, but…

Glory Development

This past weekend I started creating a test zone for a much larger project I’ve been wanting to make for some time now. Essentially I got the basic gun mechanics, collision detections, and a theme done for the game (all of which I’ll be expanding upon and polishing up). I won’t be going into details…

Global Game Jam 2014 – Trouble in Paradise

I participated in the Global Game Jam this year, and while I may have worked alone (as I got there late and groups were already formed) I learned a lot. We don’t see things as they are, we see them as we are. I received the theme (above) via text as I was waiting for…