New projects on the go!

My friend (Dan Rhodenizer) and I are working on two new games, under the development names Project 9 and Project Lit. These two projects can be followed at http://liteswitchstudios.com where we’ll have updates on the progress and screen shots of the games. Dan is primarily working on the graphics for the games, where I will … Read more

The Super Alpha of AGIP

This version of AGIP lets the user generate random levels and gives them the option to edit the generated levels. After the level is generated the user is able to start the game and explore the level. This version is not optimized and does not offer multiplayer – those features will come in the future! … Read more

Top Down Shooter Blueprint Code [Unity3D 4.3]

DOWNLOAD Game Jam coming up and you don’t want to waste time programming the basics of a top down shooter game? If your using Unity, then this code may be for you! I have set up the basic structure for a top down shooter game for you to use for your game development needs. I … Read more

Projectiles (Bullets) using OpenGL/Glut

Compiled using Code::Blocks 13.12 in Ubuntu 14: Build options -> Linker Settings (Other Linker Options): -lGL -lGLU -lglut Properties -> Build Targets (Type): GUI Application The following code changes and additions are based off the code posted in Movement using OpenGL/Glut. New defines, structures, and global variables added. [code language=”c”] #define SPACEBAR 32 #define MAX_BULLET_ON_SCREEN … Read more

Movement using OpenGL/Glut

Compiled using Code::Blocks 13.12 in Ubuntu 14: Build options -> Linker Settings (Other Linker Options): -lGL -lGLU -lglut Properties -> Build Targets (Type): GUI Application Movement.c is a program that draws a triangle on screen and accepts user input that moves/rotates the triangle. It is written in C using OpenGL/GLUT libraries. This post does not … Read more

Simple Enemy Pacing Script [Unity3D]

Unity3D Version: 4.3.3f1 This C# code is for a simple enemy pacing script. The GameObject that has this script attached will go back and fourth in any Axis that is desired (default is to pace in the X-Axis). The GameObject uses a Ridged Body which makes it is quick to add other mechanics to it, such as … Read more

Simple Checkpoint System [Unity3D]

The other day I decided to make a simple checkpoint system, where there is an initial spawn point, a checkpoint, and a point that marks the end of the level. If the player falls out of bounds and has not hit a checkpoint they will respawn at the initial spawn; however once they hit the … Read more

Glory Development

This past weekend I started creating a test zone for a much larger project I’ve been wanting to make for some time now. Essentially I got the basic gun mechanics, collision detections, and a theme done for the game (all of which I’ll be expanding upon and polishing up). I won’t be going into details … Read more

Global Game Jam 2014 – Trouble in Paradise

I participated in the Global Game Jam this year, and while I may have worked alone (as I got there late and groups were already formed) I learned a lot. We don’t see things as they are, we see them as we are. I received the theme (above) via text as I was waiting for … Read more

Prototypes

Once you get your idea on paper you may want to make a prototype of the idea. A prototype doesn’t have to look great; as long as one can convey the basics of the idea it should be sufficient. Why would it be sufficient? It will be sufficient because one will re-write the code to … Read more