Projectiles (Bullets) using OpenGL/Glut

Compiled using Code::Blocks 13.12 in Ubuntu 14: Build options -> Linker Settings (Other Linker Options): -lGL -lGLU -lglut Properties -> Build Targets (Type): GUI Application The following code changes and additions are based off the code posted in Movement using OpenGL/Glut. New defines, structures, and global variables added. [code language=”c”] #define SPACEBAR 32 #define MAX_BULLET_ON_SCREEN … Read more

Departure – Unity3D Game

Download the game and/or its source code here. Departure is a game that I decided to make to dabble in the top-down shooter genre and see how modular code I’ve written in the past could be. The game started out as one of my one day challenges; however, it turned out to take a bit … Read more

Prototypes

Once you get your idea on paper you may want to make a prototype of the idea. A prototype doesn’t have to look great; as long as one can convey the basics of the idea it should be sufficient. Why would it be sufficient? It will be sufficient because one will re-write the code to … Read more